Monday, May 26, 2014

Mesh Typology


Next Project- Modeling a Realistic Human Foot From Reference.



Mesh Typology

 



Mesh Typology Topology is the layout of a model, how the vertices and edges are placed to create the mesh surface. It refers to the structure of your mesh and the way the mesh flows around the surface and details of your model. Good topology is essential if you want fast frame rates (real-time) and good deformation (both real-time and pre-rendered).

For real-time rendering, bad topology can also create rendering problems. Topology Due to the complex nature of the subject, truly understanding it and grasping how to create clean, effective topology for your models, of all subjects, can not only be daunting but also very challenging.

Examples of Human Foot Anatomy- Use this reference in how the muscles form naturally to create your edge loops and correct foot typology:


 
 



Examples of Human Foot Typology:

    

Reference Images Needed:
 
 
 
Pick one of your feet to model, either the right or the left. Next you will need a top, both sides, and a bottom image of your foot. These will be used as reference to model from. It is best if you have a friend or someone else to take the pictures. You can see from the reference, you can use a small ladder to prop up your foot.
 
After you upload your reference, you will break them up in Photoshop and make them ready for image planes in Max.


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